![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-25.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![Tip] When your 3d skybox City is too dark because of lighting angles, don't add more lights - Use a textured surface to bounce your lighting! : r/csmapmakers Tip] When your 3d skybox City is too dark because of lighting angles, don't add more lights - Use a textured surface to bounce your lighting! : r/csmapmakers](https://external-preview.redd.it/1bJQaap2py-uXLqQ8MPL3PeQzqjFdEYhnZBWq6kJUvA.png?auto=webp&s=874dfd86f742226326c9e706eafef88db030cb72)
Tip] When your 3d skybox City is too dark because of lighting angles, don't add more lights - Use a textured surface to bounce your lighting! : r/csmapmakers
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/028-csgo-abandoned-house-bsp-12.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-28.jpg)